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elbow=GCHQ=
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Post subject: Head tracking and Interactive whiteboards using wiimotes... Posted: Sun Dec 23, 2007 7:42 pm |
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Comin' outta Gallifrey |
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Tjolbi=GCHQ=
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Post subject: Re: Head tracking and Interactive whiteboards using wiimotes... Posted: Mon Dec 24, 2007 1:03 am |
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Ostracised! |
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Joined: Wed Jun 01, 2005 3:41 pm Posts: 9042 Location: cooking nades in the backyard
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ooh , very nice stuff ![Cool 8)](./images/smilies/icon_cool.gif) love the head tracking ![Very Happy :D](./images/smilies/icon_biggrin.gif)
_________________ The banhammer thirsts for tards | There is no 'overkill'. There is only 'open fire' and 'I need to reload'.
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Deaths Apprentice=GCHQ=
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Post subject: Re: Head tracking and Interactive whiteboards using wiimotes... Posted: Mon Dec 24, 2007 4:49 pm |
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Ive seen J naked :P |
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Joined: Fri Mar 12, 2004 2:22 pm Posts: 2552 Location: Well right now im sitting in my chair
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The head tracking would be awsome on most games next gen consoles should have that although the drawback is its only for one person but still would be sweet ![Cool 8)](./images/smilies/icon_cool.gif) might have to dl the software and have a play around just need a wii now ![Razz :P](./images/smilies/icon_razz.gif) or a remote at least ![Laughing :lol:](./images/smilies/icon_lol.gif)
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Sleeper Service=GCHQ=
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Post subject: Re: Head tracking and Interactive whiteboards using wiimotes... Posted: Mon Dec 24, 2007 9:57 pm |
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Humping a Super Model |
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Joined: Mon Dec 27, 2004 1:54 pm Posts: 3024 Location: NorLonTon
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Nice work smart cookie ![Very Happy :D](./images/smilies/icon_biggrin.gif)
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_Tomassevich_
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Post subject: Re: Head tracking and Interactive whiteboards using wiimotes... Posted: Mon Dec 24, 2007 10:08 pm |
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Joined: Mon Jun 13, 2005 4:29 pm Posts: 828 Location: Wolverhampton
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awesome stuff. hope someone passes it on to nintendo
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gemma=GCHQ=
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Post subject: Re: Head tracking and Interactive whiteboards using wiimotes... Posted: Tue Dec 25, 2007 2:24 pm |
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Made in Taiwan |
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Joined: Sun Apr 11, 2004 9:14 pm Posts: 3549 Location: Bonneville salt flats.
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I have seen similar demos but this was done so cheaply that I can actually see it has a future. Nice find. Software in c# also.
_________________ Don't worry Sony, I'll just cancel my date of birth and get a new one.
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Caspius=GCHQ=
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Post subject: Re: Head tracking and Interactive whiteboards using wiimotes... Posted: Wed Dec 26, 2007 12:51 am |
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The Groundkeeper |
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Joined: Fri Mar 26, 2004 7:59 pm Posts: 6056 Location: UK
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Definatly see a future for this, last one is cool, good starting game would be space invaders, would be great for COD4. ![Shocked :shock:](./images/smilies/icon_eek.gif)
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Chips=GCHQ=
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Post subject: Re: Head tracking and Interactive whiteboards using wiimotes... Posted: Mon Dec 31, 2007 10:25 pm |
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I'm ghey 4 teh Hoff! |
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Joined: Wed Sep 21, 2005 5:18 pm Posts: 4142
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If you had multiplayer, would having multiple monitors enable multiple gamers? ![Surprised :o](./images/smilies/icon_surprised.gif)
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Chadk
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Post subject: Re: Head tracking and Interactive whiteboards using wiimotes... Posted: Sat Jan 05, 2008 10:57 am |
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Bow down to the master |
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Joined: Thu Aug 12, 2004 12:59 pm Posts: 1840
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Chips=GCHQ= wrote: If you had multiplayer, would having multiple monitors enable multiple gamers? ![Surprised :o](./images/smilies/icon_surprised.gif) What about some love for us who have 2 monitors, and wanna use it for just single player? ![Very Happy :D](./images/smilies/icon_biggrin.gif)
_________________ Codito Ergo Sum | Even i, who have no clue about social life
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SpudMonkey
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Post subject: Re: Head tracking and Interactive whiteboards using wiimotes... Posted: Sat Jan 05, 2008 1:10 pm |
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I'm a Fruit |
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Joined: Mon Jul 09, 2007 7:57 pm Posts: 574 Location: In Uranus
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