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 Post subject: Seventh generation - Xbox 360, PS3 and Wii Specs
 Post Posted: Fri Nov 24, 2006 12:01 pm 
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The Groundkeeper
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Joined: Fri Mar 26, 2004 7:59 pm
Posts: 6056
Location: UK
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Here's the current generation: :D

* X-box 360
* Playstation 3
* Wii

X-Box 360

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Specifications
Custom IBM PowerPC-based CPU
Three symmetrical cores running at 3.2 GHz each
Two hardware threads per core; six hardware threads total
VMX-128 vector unit per core; three total
128 VMX-128 registers per hardware thread
1 MB L2 cache

CPU Game Math Performance
9 billion dot product operations per second

Custom ATI Graphics Processor
10 MB of embedded DRAM
48-way parallel floating-point dynamically scheduled shader pipelines
Unified shader architecture

Polygon Performance
500 million triangles per second

Pixel Fill Rate
16 gigasamples per second fill rate using 4x MSAA

Shader Performance
48 billion shader operations per second

Memory
512 MB of 700 MHz GDDR3 RAM
Unified memory architecture

Memory Bandwidth
22.4 GB/s memory interface bus bandwidth
256 GB/s memory bandwidth to EDRAM
21.6 GB/s front-side bus

Overall System Floating-Point Performance
1 teraflop

Storage
Detachable and upgradeable 20GB hard drive
12x dual-layer DVD-ROM
Memory Unit support starting at 64 MB

I/O
Support for up to four wireless game controllers
Three USB 2.0 ports
Two memory unit slots

Optimized for Online
Instant, out-of-the-box access to Xbox Live features with broadband service, including Xbox Live Marketplace for downloadable content, gamer profile for digital identity, and voice chat to talk to friends while playing games, watching movies, or listening to music
Built-in Ethernet port
Wi-Fi ready: 802.11a, 802.11b, and 802.11g
Video camera ready

Digital Media Support
Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD
Ability to stream media from portable music devices, digital cameras and Windows XP-based PCs
Ability to rip music to the Xbox 360 hard drive
Custom playlists in every game
Built-in Media Center Extender for Windows XP Media Center Edition 2005
Interactive, full-screen 3-D visualizers

High-Definition Game Support
All games supported at 16:9, 720p, and 1080i, anti-aliasing
Standard-definition and high-definition video output supported

Audio
Multi-channel surround sound output
Supports 48KHz 16-bit audio
320 independent decompression channels
32-bit audio processing
Over 256 audio channels

Physical Specs
Height: 83 mm
Width: 309 mm
Depth: 258 mm
Weight: 7.7 lbs.

System Orientation
Stands vertically or horizontally

Customizable Face Plates
Interchangeable to personalize the console


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Playstation 3

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CPU/Cell Processor
PowerPC-base Core @3.2GHz
1 VMX vector unit per core
512KB L2 cache
7 x SPE @3.2GHz
7 x 128b 128 SIMD GPRs
7 x 256KB SRAM for SPE
1 of 8 SPEs reserved for redundancy total floating point performance : 218 GFLOPS

GPU
RSX @550MHz
1.8 TFLOPS floating point performance
Full HD (up to 1080p) x 2 channels
Multi-way programmable parallel floating point shader pipelines

Sound
Dolby 5.1ch, DTS, LPCM, etc. (Cell-base processing)

Memory
256MB XDR Main RAM @3.2GHz
256MB GDDR3 VRAM @700MHz

System Bandwidth
Main RAM 25.6GB/s
VRAM 22.4GB/s
RSX 20GB/s (write) + 15GB/s (read)
SB 2.5GB/s (write) + 2.5GB/s (read)

System Floating Point Performance
2 TFLOPS

HDD
Detachable 2.5" HDD slot x 1

USB
Front x 4, Rear x 2 (USB2.0)

Memory Stick
standard/Duo, PRO x 1

SD
standard/mini x 1

CompactFlash
(Type I, II) x 1

Ethernet
(10BASE-T, 100BASE-TX, 1000BASE-T) x 3 (input x 1 + output x 2)

Wi-Fi
IEEE 802.11 b/g

Bluetooth
Bluetooth 2.0 (EDR)

Controller
Bluetooth (up to 7)
USB2.0 (wired)
Wi-Fi (PSP®)
Network (over IP)

Screen size
480i, 480p, 720p, 1080i, 1080p

HDMI
HDMI out x 2

Analog
AV MULTI OUT x 1

Digital audio
DIGITAL OUT (OPTICAL) x 1

Drives
CD-ROM
PlayStation®2 CD-ROM
CD-DA (ROM), CD-R, CD-RW
Super Audio CD Hybrid disc(HD layer/CD layer), HD layer
DualDisc (audio side), DualDisc (DVD side)
DVD-ROM, DVD-R, DVD-RW, DVD+R, DVD+RW
BD-ROM, BD-R, BD-RE

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Wii

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Processors:
* CPU: PowerPC based "Broadway" processor, made with a 90 nm SOI CMOS process[58], reportedly clocked at 729 MHz[55][56]
* GPU: ATI "Hollywood" GPU made with a 90 nm CMOS process[59], reportedly clocked at 243 MHz[55][56]

Memory:
* 88 MB[55][56] main memory (24 MB "internal" 1T-SRAM,[60] 64 MB "external" GDDR3 RAM)[61]
* 3 MB GPU texture memory[55]

Ports and peripheral capabilities:
* Up to four Wii Remote controllers (connected wirelessly via Bluetooth).
* One SD memory card slot.
* Two USB 2.0 ports.
* One Sensor Bar port.
* Four Nintendo GameCube controller ports.
* Two Nintendo GameCube memory card ports.
* Mitsumi DMW-W004 WiFi 802.11b/g wireless module
* Compatible with optional USB 2.0 to Ethernet LAN adaptor.

Built-in content ratings systems:
* CERO,[citation needed] PEGI, ESRB

Storage:
IBM "Broadway" CPU within the Wii console
* 512 MB built-in flash memory.
* Expansion available via SD card memory, 2 GB maximum supported capacity.
* GameCube Memory Cards (for saving GCN games only).
* Slot-loading disc drive compatible with:
* 8 cm GameCube optical disc.
* 12 cm Wii optical disc.
* Mask ROM by Macronix.[62]

Video:
* Up to 480p[63](NTSC) or 576p (PAL/SECAM), will work with any TV or projector.
* Component (including Progressive scan), RGB SCART,[64] S-Video, or composite output.
* 16:9 anamorphic widescreen.[63]

Audio:
* Main: Stereo - Dolby Pro Logic II-capable.[65]
* Controller: Built-in speaker

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