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 Post subject: Re: battlefield bad company 2 - interview
 Post Posted: Sat Nov 07, 2009 7:54 pm 
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Already have bad company 1 on the PS3 and it's a great fun game.
Definately going to watch out for this one, just so long as it isn't full of dolphin diving dicks like BF2 I'll be happy.

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 Post subject: Re: battlefield bad company 2 - interview
 Post Posted: Sat Nov 07, 2009 7:56 pm 
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EkO=GCHQ= wrote:
Already have bad company 1 on the PS3 and it's a great fun game.
Definately going to watch out for this one, just so long as it isn't full of dolphin diving dicks like BF2 I'll be happy.

who are u calling a dick :lol: ..come on mumble and say that.... :twisted:

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 Post subject: Re: battlefield bad company 2 - interview
 Post Posted: Sat Nov 07, 2009 8:27 pm 
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wowyouareacow=GCHQ= wrote:
that vid was from a console. wonder what it will be like on pc


Hopefully better. From what I've read the people at Dice developing this are the same one's that did BF1942, BFV and BF2 and they've been making a fuss about doing a good PC version so hopefully it'll turn out good.
Plus Dice are making the most of the disaster that is MW2, and going on about how they'll always have dedicated servers etc for PC's (and all the other things that IW have dropped).

Of course it could all turn out to be bollocks, will find out in March I guess. :wink:

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 Post subject: Re: battlefield bad company 2 - interview
 Post Posted: Sat Nov 07, 2009 8:46 pm 
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quick update from my earlier post, just had a looky at it on play.com and well...

Destruction 2.0: Take down entire buildings, create firepoints in cover or blow it up entirely! In Battlefield: Bad Company 2 there will be no place to hide!

looks like now the entire building can be blown up whearas in bc1 you can destroy it down to the frame of the building with the floors and any stairs. should be really good... i really hope you can bring a building down on top of someone, epic way to kill a sniper :lol: 8)

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 Post subject: Re: battlefield bad company 2 - interview
 Post Posted: Wed Nov 18, 2009 1:13 pm 
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Not only that Lur, when the building comes down, anyone in it dies and you get the kills. :grin:

Loving the look of this game, feck CoD

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 Post subject: Re: battlefield bad company 2 - interview
 Post Posted: Wed Nov 18, 2009 3:15 pm 
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I think this is definitely the game to keep an eye on. What with the current flops that have been appearing recently *cough*MW2*cough*, we are going to need a new main game for us all to play on as we have been lacking in that for quite a while.

I guess it depends on how big some of the maps are because although big maps are nice and fun especially with lots of players, I feel we need a game which has a few smaller maps on it as they would help fill our server up faster.

Not having played BC 1 I don't know what the maps are like but if they are anything like BF2 with their adjustable map sizes then it might work out.

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 Post subject: Re: battlefield bad company 2 - interview
 Post Posted: Wed Nov 18, 2009 3:56 pm 
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Dragons_Way wrote:
Not having played BC 1 I don't know what the maps are like but if they are anything like BF2 with their adjustable map sizes then it might work out.


in BC1 the maps are all fairly large, with the smallest being about the size of say the airfield on COD5...the biggest... pfffft, no comparison really.

thing is, bc1 had goldrush, this time its just being called rush, exact same gametype but its just a crate (whearas it was a crate of gold). the maps have soo many bases placed along the maps, attackers start in the 1st base, defenders in the 2nd (this will be just a little bit of the map). once the attackers manage to destroy the crates the defenders move on to the 3rd base and attackers take over the 2nd and soo on up to 6-7 base's on some of the bigger maps, 3-4 on the smaller ones.

it works really well as it keeps all the players relatively close together while still providing a massive playground for fun.

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