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 Post subject: patch out....
 Post Posted: Thu Feb 18, 2010 12:50 pm 
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it is I! Diabetes man!
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although running the game as admin..it didnt patch...
ran the manual updater from the folder...it failed..checksum error....

if it happens....... uninstall the game..delete the bfbc2 folder in the documents... re-install...patch.


crossfire flicker of the sea now fixed..and improment for dual cores..

seems smoother all round.

This update is about performance and stability again. We are not doing any changes to the game's datafiles.

* Reduced input "lag"
On machines where the CPU would out-run the GPU, sometimes the GPU would queue up several frames' worth of rendering commands.
This could lead to the game having a high framerate, but input still feeling very sluggish.

Now there's a limiter on how many frames the CPU is allowed to be "ahead" of the GPU.
Control this setting via Settings.ini. Default setting: RenderAheadLimit=2

* Performance optimizations with biggest improvements on dual-core machines
* Fixed black "masks"
o The soot on buildings with holes in them had a bugged renderpath. We switched that over to a more well-tested renderpath.
* Improved hit-detection
o We've gone through the hit detection logic, and client+server will now give more consistent results.
* Fix for some "rubberbanding" issues
o C4 should stay attached to vehicles and not rubberband around
* Reduced spikes/dips in framerate
* Various fixes for alt+tab related CTD on Dx9
* More fixes for random CTD on Dx9
* Fix for crash when you're in a vehicle that gets destroyed

There was a race condition in the code;
System 1 thought "oh hey, you're leaving vehicle X"
System 2 thought "the vehicle got destroyed, let's remove it"

If system 2 ran before system 1, chaos would ensue.
This was actually fixed in the retail version since a month, but it was only when we got detailed crash reports from the community that we understood *why* the Beta was crashing.

Likely bugs in this build
I wouldn't be surprised if it (still) has trouble remembering your settings between rounds. It would be nice to have that fixed too, but it's better to get a patch out now, and look at the settings issues afterward.

-Mikael Kalms

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 Post subject: Re: patch out....
 Post Posted: Thu Feb 18, 2010 3:54 pm 
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Bow down to the master
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nicey=GCHQ= wrote:
Likely bugs in this build
I wouldn't be surprised if it (still) has trouble remembering your settings between rounds. It would be nice to have that fixed too, but it's better to get a patch out now, and look at the settings issues afterward.


Got to admire their honesty about stuff that doesn't work. :razz:

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 Post subject: Re: patch out....
 Post Posted: Thu Feb 18, 2010 4:12 pm 
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it is I! Diabetes man!
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Ezer =GCHQ= wrote:
nicey=GCHQ= wrote:
Likely bugs in this build
I wouldn't be surprised if it (still) has trouble remembering your settings between rounds. It would be nice to have that fixed too, but it's better to get a patch out now, and look at the settings issues afterward.


Got to admire their honesty about stuff that doesn't work. :razz:

esp when you got all the kids whining about this and that....feckin tarts.....

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Went to a zoo, they only had one animal there, a dog............. It was a shitzu....



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 Post subject: Re: patch out....
 Post Posted: Thu Feb 18, 2010 6:50 pm 
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Like I said in another thread, stunned at how open they are being throughout the whole beta stage upto release.
Not holding any BS back to piss us all off at a later date, which is nice.

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 Post subject: Re: patch out....
 Post Posted: Thu Feb 18, 2010 9:36 pm 
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The Groundkeeper
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EkO=GCHQ= wrote:
Like I said in another thread, stunned at how open they are being throughout the whole beta stage upto release.
Not holding any BS back to piss us all off at a later date, which is nice.


I think they know they could be making some serious sales after the Modern Warfare 2 fiasco issue so they going all out to get it right... we will see...

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 Post subject: Re: patch out....
 Post Posted: Thu Feb 18, 2010 11:42 pm 
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call me J-Lo ;-)
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Caspius=GCHQ= wrote:
I think they know they could be making some serious serious sales after the Modern Warfare 2 server fiasco so they going all out to get it right... we will see...


:o7: :o7: :o7:

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