Gamecommunity =GCHQ= http://forum.gamecommunity.co.uk:8080/ | |
Upcoming R9 changelog http://forum.gamecommunity.co.uk:8080/viewtopic.php?f=177&t=55427 |
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Author: | wowyouareacow=GCHQ= [ Thu Apr 01, 2010 11:40 pm ] |
Post subject: | Upcoming R9 changelog |
Supposed to go live next week R9 changelog below: · admin.say command implemented - the output currently looks a bit funky on the game client, like so: Player: [Server]: <text> but with the next game client it will look like: Server: <text> · admin.yell to squad has changed (you need to specify both team and squad) · squad numbering has changed – the “no squad” squad has ID 0, and real squads are 1 and up. · Autobalance improved, it shuffles people both during and between rounds now, and does a better job. No way to turn it off via admin interface yet I think. · mapList* commands reworked · banList* commands reworked · listPlayers command added · admin.listPlayers command reworked (GUID, kills, deaths, ping and score added) · Players have non-PB GUIDs now (these are distinct from PB GUIDs) · onChat event reworked - now it specifies target player subset as well - shows text before profanity filtering - client-originated chat messages starting with “/” make it to the server, and broadcast via onChat, but are not broadcast to other game clients - use “/!<command>” if you want to be able to send commands to your homemade rcon tools without showing the commands to other players · player.onAuthenticated added (it’s triggered when a player receives GUID) · player.onSquadChange, player.onTeamChange implemented · Couple of crash fixes · Support for “region” setting |
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