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 Post subject: r10 and client changes......... wednesday..hopefully
 Post Posted: Mon Apr 19, 2010 3:31 pm 
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esp for you cow.....

* MP – New Server browser
* MP – Added 15 second spawn timer for Conquest/Rush gamemodes at the start of round to prevent high end machines getting the upper hand before other machines load in.
* MP – Crash fixes relating to ALT+TAB at different times throughout the game
* MP – Hang fix when trying to connect to a full server multiple times
* MP – Deletion of soldiers now possible through the account pages in game
* MP – Removed screen flash during loading
* MP – Added support for colour blind players
* MP – Fixed crashes relating to faulty server banners
* MP – Servers closing during connection no longer cause the client to hang
* MP – Auto team swap reflects correctly in the scoreboard
* MP – Fixed scoreboards when switching teams before spawning
* MP – Rush scoreboards fixed
* MP – Veteran ranks no longer display as “12”
* MP – Isla Innocentes MCOM building fixed where knifing the fence would destroy the building
* MP – Logout/Login button correctly reflects the player status
* MP – Added minimum number of players needed to start a round
* MP – Isla Inocentes welcome message on the loading screen now fits the text box area
* MP – Reduced the brightness in Russian vehicles
* MP – Medic gadgets now display correctly if the defib is not unlocked
* MP – Server filter options are remembered
* MP – Punkbuster filter now works as intended
* MP – Scroll bar no longer overlays the Join Server button in the friends list panel
* MP – CANCEL server refresh is implemented
* MP – Zooming in on a friendly using the SAIGA no longer causes the crosshair to disappear
* MP – The chat no longer displays the incorrect player name when appearing
* MP – FoV switches to the default value of 55 when entering vehicles to prevent graphical glitches caused by wider FoV settings. The custom FoV returns when exiting vehicles.
* MP – FoV no longer causes the UAV station to rotate
* MP – Fix to correctly display the unlock progression at the end of round
* MP – Chat functionality will no longer freeze after writing a partial message at the end of round
* MP – One account can no longer connect to the same server multiple times
* MP – Squad Death Match is correctly named during loading
* MP – Server browser no longer gets a bad FPS when filtering Conquest
* MP – Server info banners correctly clear between displays
* MP – Setting display settings which the system hardware can not handle no longer makes the game unusable
* MP – Correct camera collision for vehicles' heavy machine gun
* MP – Game no longer crashes if the player sends a message in the loading screen
* MP – Trying to join a full server no longer causes the game to hang on Please Wait message
* MP – Most server filter options are remembered it doesn't remember the setting in dropdowns
* MP – Kit/gadget loadout saved between sessions
* SP – Fixed crashes when patching and trying to resume a campaign (there is now a message that you need to re-play the latest mission from the beginning)
* SP – Fixed a crash after the “Upriver” mission end cinematic
* SP – Supply create at “Resupply at Flynn’s create” objective now supplies weapon ammo
* SP – Hang fix when reaching the objective “Destroy Enemy Zu23”
* SP – Fixed hang after “Storm Cockpit” objective
* SP – Changed melee attack raycast to be detailed
* SP – Game no longer crashes when transitioning between SP_03B to SP_04A when installed in Polish
* SP – Game no longer crashes when killed by the first two enemies in the trenches on SP_01 when installed in Italian

Here is the R10 Server changelist

* Punkbuster is required ON for ranked servers
* Ranked servers cannot be started with a password
* Autobalance message goes to text-chat instead of in the middle of the screen
* Added weapon balance tweaks to a number of weapons – we are eagerly awaiting feedback!

We aren't going to tell you what weapon balance tweaks we have done, we want your unbiased views on the changes before we detail what has changed.

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 Post subject: Re: r10 and client changes......... wednesday..hopefully
 Post Posted: Mon Apr 19, 2010 3:57 pm 
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Sweet, some good changes, no fix to the chat being mostly out of view while spawning though?
15 second delay at the start of a round! :thumbd: was having fun being in the enemy base before 90% of people had spawned :tongue:

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 Post subject: Re: r10 and client changes......... wednesday..hopefully
 Post Posted: Mon Apr 19, 2010 4:45 pm 
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JFK=GCHQ= wrote:
15 second delay at the start of a round! :thumbd: was having fun being in the enemy base before 90% of people had spawned :tongue:


You still can if the enemy team all use ATi cards.
Although they do have great shadows and man, are those cards fast.

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 Post subject: Re: r10 and client changes......... wednesday..hopefully
 Post Posted: Mon Apr 19, 2010 5:00 pm 
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it is I! Diabetes man!
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RustyMags wrote:
JFK=GCHQ= wrote:
15 second delay at the start of a round! :thumbd: was having fun being in the enemy base before 90% of people had spawned :tongue:


You still can if the enemy team all use ATi cards.
Although they do have great shadows and man, are those cards fast.

EYES STOPPED WATERING?

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Went to a zoo, they only had one animal there, a dog............. It was a shitzu....



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 Post subject: Re: r10 and client changes......... wednesday..hopefully
 Post Posted: Mon Apr 19, 2010 5:05 pm 
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Bow down to the master
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crap, they fixed the tags for colour blind people, no excuse now for me tking

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 Post subject: Re: r10 and client changes......... wednesday..hopefully
 Post Posted: Mon Apr 19, 2010 5:26 pm 
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127.0.0.1 this is no place like home!
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nicey=GCHQ= wrote:
RustyMags wrote:
JFK=GCHQ= wrote:
15 second delay at the start of a round! :thumbd: was having fun being in the enemy base before 90% of people had spawned :tongue:


You still can if the enemy team all use ATi cards.
Although they do have great shadows and man, are those cards fast.

EYES STOPPED WATERING?


Haven't got any left to water. :clown:

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Not too many games, still not enough time. :( | Beefy is a Filthy Freeloader


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 Post subject: Re: r10 and client changes......... wednesday..hopefully
 Post Posted: Mon Apr 19, 2010 7:49 pm 
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Bow down to the master
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CoolMan=GCHQ= wrote:
crap, they fixed the tags for colour blind people, no excuse now for me tking


:lol: :lol: :lol: :lol: :lol:

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 Post subject: Re: r10 and client changes......... wednesday..hopefully
 Post Posted: Mon Apr 19, 2010 8:20 pm 
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:roll: lol

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 Post subject: Re: r10 and client changes......... wednesday..hopefully
 Post Posted: Tue Apr 20, 2010 12:20 am 
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Oooh nice , more time to get a beer (sorry Geof) :lol:

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 Post subject: Re: r10 and client changes......... wednesday..hopefully
 Post Posted: Wed Apr 21, 2010 3:17 pm 
Are the GCHQ servers updated yet?


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 Post subject: Re: r10 and client changes......... wednesday..hopefully
 Post Posted: Wed Apr 21, 2010 3:46 pm 
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it is I! Diabetes man!
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Orion=GCHQ= wrote:
Are the GCHQ servers updated yet?

YES...APPARENTLY THERE IS A R11 RELEASE OUT TODAY..R10 IS BUGGED..

FFS.... YOU CANT STAB PEOPLE FROM BEHIND...LOL

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 Post subject: Re: r10 and client changes......... wednesday..hopefully
 Post Posted: Wed Apr 21, 2010 4:19 pm 
Really?


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