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 Post subject: New BFBC2 PC patch Wednesday June 30th
 Post Posted: Wed Jun 30, 2010 8:18 pm 
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The Groundkeeper
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All game servers will need to be taken down for updates. The maintenance period starts on Wednesday Jun 30th at 07:00AM (GMT+2). Most of them should be back up by 11:00AM (GMT+2).

During this time window, we will also release the new game client. Check back after 11:00AM (GMT+2), and try out the new game client!



The complete changelog can be found on:

http://forums.electronicarts.co.uk/bc2- ... 12-qa.html


Changelog:

Server - Some potential sources for lag/rubberbanding have been eliminated
Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2
Server - Log file for server admins: all remote admin interface commands/events are logged
Server - Log file for server admins: major server events + all chat messages are logged
Server - Idle kick is controllable
Server - Profanity filter can be disabled
Server - Teamkill-kick system is controllable
Server - Ticket counts and bleed rate are controllable per-level
Server - Infantry only mode available per-level
Server - Initial spawn delay and respawn delay are adjustable
Server - Server description can be up to 400 characters, and use "|" for line breaks
Server - Banlist can contain up to 10.000 entries
Server - reduced latency in packet handling

Admin Interface - fixed the player.onKill spam that occasionally happened
Admin Interface - ensured that player.onJoin events always report the player name
Admin Interface - events triggered when people spawn
Admin Interface - much more info on kills
Admin Interface - detailed stats are reported at end-of-round

Gameplay - Various minor level bugfixes
Gameplay - Helicopter handling has been tweaked
Gameplay - Weapon tweaks have been implemented based on PC public feedback
Gameplay - Tracer dart gun speed has been changed from 300 m/s to 200 m/s
Gameplay - Fixed technical hang when a crate was armed outside of the combat area
Gameplay - "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed
Gameplay - Countermeasures can be fired when driving a helicopter
Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced
Gameplay - Advanced Spotting scope works better
Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)
Gameplay - Hit box for moving targets expands based on the speed of the targets movement
Gameplay - G36 now has crosshair when in Hardcore mode

Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
Server Browser – Added support for retrieving update progress
Server Browser - Now refreshes information
Server Browser - Join queue system when attempting to join a full server
Server Browser - All settings are automatically saved between sessions
Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well

Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
Client - Fixed some crashes
Client - Toggle/hold crouch is user controllable
Client - Toggle/hold zoom is user controllable
Client - Vsync bugfixed for DX10/DX11
Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen
Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
Client - Improved Play Now functionality
Client - Removed K/D ratio and Skill Level filters in the leaderboards
Client - Any points you get while being dead will be added to your score
Client - Reduced negative mouse acceleration
Client - Increased health on the Cobra to match other vehicles
Client - More informative disconnection/kick reasons
Client - Support for Map Packs so PC gets future VIP maps at the same time as consoles



The Balance tweaks are as followed:

Slightly increased the damage of the UZI at long range.
The AKs74u now has more felt recoil when aiming.
The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.
The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.
Increased the damage of the MG3 to bring it in line with the rest of the LMGs.
Fixed a bug where the Saiga12 with slugs would do too much damage at long range.
Fixed a bug where the SVU would do too little damage at long range.
Fixed a bug where M95 rounds would not kill armored targets with headshots.

For anyone that still plays it... :neutral:

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 Post subject: Re: New BFBC2 PC patch Wednesday June 30th
 Post Posted: Wed Jun 30, 2010 9:42 pm 
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SPANISH
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I do still play it ... but tis game need a few more new maps and mods..me thinks :razz:

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 Post subject: Re: New BFBC2 PC patch Wednesday June 30th
 Post Posted: Thu Jul 01, 2010 9:14 am 
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call me J-Lo ;-)
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OfficialBFBC2 wrote:
If you have lag problems with BFBC2 on PC, try disabling Remote Admin tools such as Wolfcom and ProCon.

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 Post subject: Re: New BFBC2 PC patch Wednesday June 30th
 Post Posted: Thu Jul 01, 2010 11:56 am 
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cool fairy
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[YSiM]COBRApt=GCHQ= wrote:
I do still play it ... but tis game need a few more new maps and mods..me thinks :razz:



Yeh..I'd like to play it but....needs more maps...wider maps no more of this narrow arcade shit ...and mods...lots of em..and more guns...and vehicles....and shit...in fact just more shit in general...lots of it...everywhere!!

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 Post subject: Re: New BFBC2 PC patch Wednesday June 30th
 Post Posted: Thu Jul 01, 2010 8:05 pm 
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it is I! Diabetes man!
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Do-Or-Die wrote:
[YSiM]COBRApt=GCHQ= wrote:
I do still play it ... but tis game need a few more new maps and mods..me thinks :razz:



Yeh..I'd like to play it but....needs more maps...wider maps no more of this narrow arcade shit ...and mods...lots of em..and more guns...and vehicles....and shit...in fact just more shit in general...lots of it...everywhere!!


more shit....u need to eat more

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 Post subject: Re: New BFBC2 PC patch Wednesday June 30th
 Post Posted: Sun Jul 04, 2010 11:31 am 
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I`m a tree
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Do-Or-Die wrote:
[YSiM]COBRApt=GCHQ= wrote:
I do still play it ... but tis game need a few more new maps and mods..me thinks :razz:



Yeh..I'd like to play it but....needs more maps...wider maps no more of this narrow arcade shit ...and mods...lots of em..and more guns...and vehicles....and shit...in fact just more shit in general...lots of it...everywhere!!


Didnt you like BFV alot though? :)

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 Post subject: Re: New BFBC2 PC patch Wednesday June 30th
 Post Posted: Sun Jul 04, 2010 9:02 pm 
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cool fairy
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Kaldru=GCHQ= wrote:
Didnt you like BFV alot though? :)


Yeh...still play it on occasion too :thumbr:

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 Post subject: Re: New BFBC2 PC patch Wednesday June 30th
 Post Posted: Mon Jul 05, 2010 7:04 pm 
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that was a stupid comment btw
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Quote:
Yeh...still play it on occasion too :thumbr:


when she says he is aloud :twisted:

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 Post subject: Re: New BFBC2 PC patch Wednesday June 30th
 Post Posted: Tue Jul 06, 2010 3:26 pm 
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cool fairy
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happyslappy wrote:
Quote:
Yeh...still play it on occasion too :thumbr:


when she says he is aloud :twisted:



hahahaha listen to him! lmao

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 Post subject: Re: New BFBC2 PC patch Wednesday June 30th
 Post Posted: Tue Jul 06, 2010 6:31 pm 
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Humping a Super Model
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happyslappy wrote:
Quote:
Yeh...still play it on occasion too :thumbr:


when she says he is aloud :twisted:


Is it 9 o'clock yet? :razz:

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 Post subject: Re: New BFBC2 PC patch Wednesday June 30th
 Post Posted: Tue Jul 06, 2010 8:46 pm 
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Bow down to the master
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need to get in a few games on thursday as i just got nvidia surround sorted and i can now run bc2 maxed out accross the 3 monitors.

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