Gamecommunity =GCHQ=
http://forum.gamecommunity.co.uk:8080/

9.3 Supertest Patch Notes
http://forum.gamecommunity.co.uk:8080/viewtopic.php?f=199&t=57889
Page 1 of 1

Author:  mascot [ Fri Aug 29, 2014 3:40 pm ]
Post subject:  9.3 Supertest Patch Notes

9.3 Supertest Patch Notes

Source: http://forum.worldoftanks.asia/index.ph ... tch-notes/

- New high-tier light tanks added:
* U.S.A.: T37 (Tier VI), M41 Walker Bulldog (Tier VII), T49 (Tier VIII).
* U.S.S.R.: LTTB (Tier VII), Т-54 lightweight (Tier VIII).
* Germany: Spahpanzer Ru 251 (Tier VIII).

- The M24 Chaffee, Tier V American light tank, fully rebalanced.
- The KV-1S Soviet heavy tank fully rebalanced, its tier changed from VI to V.
- The KV-85, a new Soviet heavy tank, added to Tier VI to replace KV-1S.
- The T-34-85M, a new Tier VI Soviet medium tank, added for testing by the Supertest players.
- Models of the following vehicles reworked in HD quality: ISU-152, Т-34, IS-7, M3 Lee, M5 Stuart, Jagdpanther.

- Characteristics of the following vehicles improved: Object 430, M6A2E1, Т92 SPG.
- Characteristics of the following vehicles decreased: Hellcat, Т18, FV304, T57 Heavy.
- Enhanced Suspension module for the M46 Patton tank added.
- Pz.Sfl.V, Tier VII German tank destroyer, renamed to Sturer Emil.
- Suspension durability for Tier V–VIII light tanks increased.
- Several characteristics of the M5 Stuart tank changed.

- The Murovanka map fully reworked: dimensions of the map increased from 800х800 m to 1000х1000 m; some features of gameplay on the map rebalanced.
- Visual effects of explosions and burning added for the following environmental objects: cisterns, barrels with fuel, cars, canisters, ammo boxes.
- Design of the top panel in the Garage reworked.
- Following new features for Stronghold added: legionaries (players can now engage in Skirmishes even if they are not in a clan) and the Chancellery, which relays unique Special Instructions to clans.
- Following effects of vehicle destruction overhauled and expanded: ammunition burning, ammunition exploding, fuel exploding, destruction by ramming and by falling, destruction of crew, vehicle drowning, and basic vehicle destruction.
- Information about quality of connection in the server selection menu added.
- Chat panel in the Garage reworked: new style of buttons, new mechanics of tab opening, panel scrolling, online player count and the count of players in the Contact list.
- Interfaces of battle mode selection, Platoon creation, and the Invite players screens reworked.
- Disciplinary penalties for the following instances of unsportsmanlike conduct added: inaction in battle, exiting the battle before vehicle is destroyed, self-destruction.
- Awards from the Battle Heroes category can now be obtained by multiple players.
- Set of easily-obtainable awards added: Shellproof, Battle Buddy, Spotter, Fire for Effect, Fighter, Duelist, Demolition Expert, Arsonist, Bruiser, Hand of God, Eye for an Eye!
- Bonus to combat experience which rewards vehicle non-penetration/ricochet added, applicable only when an enemy shell hits the vehicle’s hull (original trajectory of the shell must cross the hull), but does not reduce its HP.
- Sound filter inside the vehicle’s turret reworked.
- Following awards for the Historical Battles mode with no progress bar removed: Guardsman and History Maker.
- Mechanics of shell’s ricochet after it hit the vehicle reworked: now it continues to move instead of disappearing.
- Each of values for obtaining Marks of Excellence reduced by 7 points (58% instead of 65% for obtaining one Mark of Excellence, etc.).

- Tier VIII–X vehicles with transmission in front are no longer set on fire when a shell hits the transmission.
- Issue when player could not send a complaint on an ally with reason “Inaction/Bot” in battle results window fixed.
- Some memory leaks in the battle fixed.
- Some crashes and hang-ups of the game client fixed.
- Performance of the game client on some PC configurations improved.
- Playback of sound effects optimized.
- Consumption of video memory reduced.
- Issue when tracer ammunition was displayed on the opposite side of the vehicle after non-penetration fixed.
- Some issues with interface in Stronghold fixed.
- Brief rotation of the vehicle upon its spotting in some cases fixed.
- Issue, when upon spotting a vehicle its tracks were displayed first followed by the vehicle itself, fixed.
- Minor bugs fixed in visual models of the following vehicles: SU-100, Hellcat, Tiger I.

Author:  [YSiM]COBRApt=GCHQ= [ Fri Aug 29, 2014 5:13 pm ]
Post subject:  Re: 9.3 Supertest Patch Notes

Cheers Mascot :wink:

Author:  And [ Sat Aug 30, 2014 12:20 pm ]
Post subject:  Re: 9.3 Supertest Patch Notes

[YSiM]COBRApt=GCHQ= wrote:
Cheers Mascot :wink:


Butt kisser

Page 1 of 1 All times are UTC [ DST ]
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/