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photoshop dds texturing problems http://forum.gamecommunity.co.uk:8080/viewtopic.php?f=6&t=26705 |
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Author: | Tjolbi=GCHQ= [ Thu May 04, 2006 6:13 pm ] |
Post subject: | photoshop dds texturing problems |
i'm trying to make a simple retexture for a katana (in oblivion) but whatever i do the texture doesn't come up right in photoshop it looks good, but when i preview it when it's assigned to the model (in nifskope) the hilt and scabbard look like crap i'm saving it as a " 8:8:8:8 ARGB (32 bit)" dds (with the nvidia dds plugin) oh and for some reason i had to delete the alpha map (was already there in the original texture) because it couldn't export 5 channels (rgb, r, g, b, alpha) (and sometimes photoshop screws up and everything i save looks like it's inverted and saved as a gif only restarting photoshop helps in this case) any ideas on how to solve my problems? photoshop: here preview in nifskope: here thanks |
Author: | Chips=GCHQ= [ Thu May 04, 2006 7:25 pm ] |
Post subject: | |
Is it stretching the image to fit the scabbard/hilt or something? It looks stretched imo, but I know about as much at modelling as a donkey with piles and a sore throat. |
Author: | Tjolbi=GCHQ= [ Thu May 04, 2006 7:30 pm ] |
Post subject: | |
it isn't stretched, and i just took a look at how it would appear in the actual editor and it looks fine in there i don't know why nifskope would only show a couple of parts correctly and others completely distorted i guess one problem's solved |
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