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 Post subject: Mutimedia keyboard
 Post Posted: Thu Jul 19, 2007 7:49 pm 
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Bow down to the master
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Location: In my ship \_____/ ...Or something
Just wondered if anyone's done something along these lines...

I have a keyboard and was wondering if I can configure the buttons on top (paticularly the "pause, next track, and previous track" ones) to work using iTunes during in-game play, and not affect anything in-game.

I can get them to work when iTunes is above everything else, but when I start a game, they do nothing.

Also, when I hit "pause", I drop any weapon i'm holding in css.

Any help on the matter appreciated, don't go to great lengths as I can live without etc :wink: :)

Cheers,
Matt.


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 Post subject:
 Post Posted: Thu Jul 19, 2007 8:15 pm 
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Made in Taiwan
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Use a portable player hooked up as a pass though. i.e. ignore the origional problem and solve it anyway.

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 Post Posted: Thu Jul 19, 2007 8:26 pm 
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Mine works with wmp.

Possibly run cs in a window, thats what i do. (you can move the window so that most of the bars round the edges are gone, cept about 3px of grey at the top). Autohide the start bar too.

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 Post subject:
 Post Posted: Fri Jul 20, 2007 10:48 pm 
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Meh.

WinAmp + Enable Global Keys = Ftw~

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 Post subject:
 Post Posted: Sat Jul 21, 2007 3:34 am 
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"Eric ya Fecker!"
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I have a multimedia keyboard, all my keys work with WinAmp

plus iTunes is crap.

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 Post subject:
 Post Posted: Sun Jul 22, 2007 5:29 pm 
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corned_beef... wrote:
Mine works with wmp.

Possibly run cs in a window, thats what i do. (you can move the window so that most of the bars round the edges are gone, cept about 3px of grey at the top). Autohide the start bar too.


I ended up doing this, as tabbing out doesnt cause system lag so it has other applications. Ty :)

I only use iTunes for convinience (having an iPod n'all), winamp is ftw but cba to use it anymore :lol:


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