i'm trying to make a simple retexture for a katana (in oblivion) but whatever i do the texture doesn't come up right
in photoshop it looks good, but when i preview it when it's assigned to the model (in nifskope) the hilt and scabbard look like crap
i'm saving it as a " 8:8:8:8 ARGB (32 bit)" dds (with the nvidia dds plugin)
oh and for some reason i had to delete the alpha map (was already there in the original texture) because it couldn't export 5 channels
(rgb, r, g, b, alpha)
(and sometimes photoshop screws up and everything i save looks like it's inverted and saved as a gif
only restarting photoshop helps in this case)
any ideas on how to solve my problems?
photoshop:
here
preview in nifskope:
here
thanks